Pocket Styler offers various ways to earn extra bonuses during the gameplay, one of which is the Consumable Items.
There are several types of Consumable Items, and a variety of bonuses are offered for using them.
Below is an explanation of the types of Consumable Items and the bonuses they offer.
Using Consumables
While creating a look for the Event, players can add three Consumable Items to their submission to not only earn extra bonuses but also to add up various cosmetic changes to their models like tattoos or makeup. To do so, they need to click the «+» icons while creating a look.
Players have four types of Consumable items to choose from but only three slots to use.
- Perfume — adds glowing particles around the model
- Glitter — paints the model's face with a unique makeup variant
- Underwear — changes the basic underwear to the selected one for the model
- Tattoos — adds various tattoos to the model's body
Please note that the Underwear type of Consumables has a double bonus effect.
Bonuses variants
Besides the visual glow-up, each used Consumable Item provides a range of possible extra bonuses upon submitting a look or receiving its results. Here is the list of each bonus explained.
Icon | Bonus |
Explanation |
|
Cash | Upon receiving the submission result, a bonus % of the Cash earned is added to the balance | ||
Crowns | Upon receiving the submission result, a bonus % of the Crowns earned is added to the balance | ||
Stars | Upon receiving the submission result, an extra amount of Score is added to the base score, increasing the final result | ||
Influence | After a look is submitted, extra Influence points are added to the balance | ||
House Unfluence | After a look is submitted, extra House Influence points are added to the House balance | If a player is not in a House, using this Consuamble gives no bonus | |
Daily Quest Progress | After a look is submitted, a random Daily Quest receives +1 progress towards the completion | If all Quests are completed, using this Consumable gives no bonus | |
Free Spin Chance | After a look is submitted, there is a % chance for the Daily Deals to have a Free Spin | If a player had too many Free Spins per day, the Consumables gives no furtheer bonus until the next day | |
Extra Marathon Token Chance | After a look is submitted, there is a % chance for the Extra Marathon Token to drop | If there is no Token Marathon live, this Consumable gives no effect; Holiday Events tokens are not effected by this Consumable |
What does 'up to' mean?
If players want to test their luck, they can use consumables with an 'up to' bonus. When using these consumables, there is a chance to receive the full bonus amount stated, but they could also receive a lower bonus. The bonus range is 0.04 points or 4%.
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